AI Insights · Timothy · April 2023
Top 5 Superhero Games Performance in Lebanon Q1 2023
An analysis of the top 5 superhero games in Lebanon during Q1 2023, focusing on weekly downloads, revenue, and active users. Data provided by Sensor Tower.
In Q1 2023, the performance of the top 5 superhero games on a unified platform in Lebanon revealed interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Rope Hero: Vice Town from Naxeex LTD saw a significant spike in weekly revenue towards the end of the quarter, peaking at approximately $526 in the last week of March. Weekly downloads fluctuated, peaking at 4.9K in the week of January 23 and then stabilizing around 1.5K towards the end of the quarter. Weekly active users showed a consistent pattern, with numbers hovering around 24K to 25K in March.
Marvel Contest of Champions by Kabam Games, Inc. experienced varied weekly revenue throughout the quarter, with a notable peak of $145 at the end of December and another spike of $132 in mid-February. Weekly downloads remained steady, averaging around 350 to 500 per week. The game maintained a stable active user base, with weekly active users ranging from 600 to 800.
LEGO® DUPLO® MARVEL by StoryToys Limited showed a consistent increase in weekly downloads, reaching a high of 380 in the week of February 20. Revenue peaked at $94 during the same period. The game’s weekly active users also showed a growing trend, peaking at 625 in the week of February 20.
MARVEL Future Fight from Netmarble Corporation displayed steady weekly revenue, with a notable peak of $50 at the end of February. Weekly downloads showed modest fluctuations, peaking at 263 in the week of January 30. Active users remained relatively stable, averaging around 2.2K throughout the quarter.
Miraculous Ladybug & Cat Noir by Crazy Labs saw modest revenue peaks, with the highest being $124 in early January. Weekly downloads were relatively low, peaking at 88 in mid-January. The game’s weekly active users showed a declining trend, dropping from around 1K at the beginning of the quarter to approximately 588 by the end of March.
For more insights and detailed analytics, visit Sensor Tower.